![]() This is great, until you try to turn around, and then bam there’s Deirdre, right in your way. There are also points in the game where Deirdre follows Nancy around. It’s not always intuitive how to get to a specific part of the environment, and you often have to go what feels like just past an object to get to it. ![]() The navigation in Nancy Drew games has never been the best experience, and the updated controls definitely require some polish. This allows us to see more of the environment, and introduces great mechanics for puzzles (discussed below). The player glides between points in the environment, but once there can look around freely. (Options for inverted controls are also available.) It’s a halfway point between the old point-and-click and games that have a full range of motion. The new controls will require some getting used to for more casual players. The first change in this series is the updated navigation controls.
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